While visiting my Granny in Lead Hill Arkansas, I randomly purchased this game for $3.75 at the town flea market and proceeded to play it with my son and sister. Several hours of gameplay later, after pouring over the rules in controversy after controversy, it became abundantly clear we had no idea how to play. We failed in every way to understand how to use the Nobles, how to travel, how to build armies, how to fight, and how to use the incredibly complicated odds table. We never understood how the two Royal houses of York and Lancaster actually fight in the War of Roses and instead spent most of our time with tedious searching for tiny towns to move specific noble crests around the board. To attempt to salvage the afternoon, we proceeded to tweak every single situation and rule to mimic other games (like Risk and Yu-gi-oh) until the instructions could no longer be consulted and we finally stopped the game in hilarity and failure.
I didn't take this failure lightly and soon proceeded to brainstorm how I wished the game was played. The next day, while traveling by plane back to Seattle I began the quest for the ultimate game of intrigue with battles and artillery and assassinations. Consulting my son for advice, we came up with ways to use the existing game peices and cards for strength based battles, building of factions, and the game play started to take shape. I began typing it in to the Notes app on my iPhone. Six hours of geeking out later and I had barely scratched the surface. The next day I flew to Boston for a work trip and logged 6 more hours. A few days later, again logged all six hours from Boston back to Seattle. My thumbs were aching but the masterpieice was ready to unveil. It took a few more iterations and actual trials to arrive at this final form. Now, it is available for you to enjoy.